I didn’t want to talk about how I think. I wanted to show it.
As part of an interview with Landry’s, I designed and prototyped a fully interactive mobile app experience for Landry’s Seafood. The goal was simple. Extend the restaurant experience beyond the table and into something customers could carry with them.
Built in Adobe XD, the prototype walks through key moments from discovery to dining, focusing on clarity, speed, and brand feel.
Restaurants are physical experiences. But most customer decisions happen before someone walks in the door.
This concept focused on:
The prototype was built as a visual demo.
You can explore the full prototype here: